About 368,000 results
Open links in new tab
  1. Computer Graphics Rotation - GeeksforGeeks

    Jan 4, 2023 · Rotation is another useful transformation technique in computer graphics in this, the rotation of an object is about specified pivot point. In rotation, the object is rotated θ about the …

  2. Computer Graphics Rotation - Tpoint Tech - Java

    Mar 17, 2025 · The negative value of the pivot point (rotation angle) rotates an object in a clockwise direction. When the object is rotated, then every point of the object is rotated by the …

  3. Rotation in Computer Graphics and its Types - NxtWave

    What is Rotation in Computer Graphics? In computer graphics, rotation is the process of turning an object around a specified point or axis. The rotation can be performed in two dimensions …

  4. Rotation in Computer Graphics | Concept and Solved Problem

    In this video, I explain the concept of rotation in computer graphics, one of the key 2D transformations used to change the orientation of objects. You will ...

  5. Rotations in Computer Graphics - Harold Serrano

    Jan 18, 2015 · Rotations in computer graphics is a transformational operation. That means that it is a conversion from one coordinate space onto another. Rotational transformation can be …

  6. Rotation in Computer Graphics - Includehelp.com

    Apr 5, 2024 · Rotation is a type of transformation that is very often used in computer graphics and image processing. Rotation is a process of rotating an object concerning an angle in a two …

  7. Rotation with Quaternions in Computer Graphics

    In this chapter, we covered the concept of rotations in computer graphics using quaternions. We understood the Euler angle problems of gimbal lock and how quaternions solve them, followed …

  8. Introduction to Rotation for Computer Graphics | Mauricio Poppe

    Dec 15, 2015 · Introduction to Rotation for Computer Graphics The basics of rotation in 2D and 3D for computer graphics, with a focus on 3D rotation about cardinal axes and 3D rotation with …

  9. Introduction to Computer Graphics, Section 2.3 -- Transforms

    In Section 2.1, we discussed coordinate systems and how it is possible to transform coordinates from one coordinate system to another. In this section, we'll look at that idea a little more …

  10. but what if we want rotation about some other axis?