Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
A photographer in Italy captured an ultra-rare elve and red sprite flashing above the Alps in a single breathtaking moment. When you purchase through links on our site, we may earn an affiliate ...
Ladies and gentleman, this is not a test -- Sprite Vanilla Frost is returning to store shelves, in an extremely limited fashion. Sprite Vanilla Frost is a unique blend of lemon-lime and vanilla ...
Post-apocalyptic shows give me a sense of both anxiety and calm. But lately, as the state of our world grows more and more dystopian, even that calmness has evaporated. Between a U.S. government that ...
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