If you are interested in exploring potential applications for XR in your learning environments, the summary of strengths and limitations below may help. Strengths of using XR in the classroom include: ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Game-based learning may take various forms—purposeful play in the classroom, game-like approaches to curriculum design, even school-sponsored esports competitions. Whatever it looks like on the ...
Kimanh Phan is a senior at Luther Burbank High School in Sacramento, Calif.: I have had many unique and pleasant experiences in my classes. However, I would have to say that my best classroom ...
Compliance and certification management. For companies with training requirements tied to regulations, this is a must. Good ...