Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
Creatures Inc. lead UI designer Dave Gibson recently reached out to fans on social media in order to discuss how UI and UX could be improved in future Pokemon games. Gibson initially took to Twitter ...
RPG maker Atlus has become celebrated for the unique UI designs in its games, from the Persona series to the more recent fantasy epic Metaphor: ReFantazio. I spoke with Metaphor's UI designer Koji Ise ...
Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. New console generations bring more powerful hardware and many ...
Atlus games are now renowned for their gorgeous UI, but Metaphor: ReFantazio in particular was inspired by a lesser known cult classic from 25 years ago. GamesRadar+'s Metaphor: ReFantazio review said ...
What makes a user interface truly remarkable? Is it the sleek design, the seamless functionality, or the way it intuitively guides users without them even realizing it? The truth is, it’s all of these ...
Great user interface design is invisible. But when bad designs pop up, it can complicate an otherwise simple process. User Inyerface, a short web game created by Bagaar, is an example of what happens ...